Week 5 - Completing the game
- kszyni1
- Jan 15, 2021
- 2 min read
Updated: Feb 1, 2022
This final week of the project was really busy for everyone on the team as we still had a lot of work to do with not much time left. First after finishing the level design last week I next focused on creating menus and UI for our game, this was fairly easy and only took about a day to design and implement all of the menus. The entire next day though was spent trying to get the game to scale properly on mobile and to stop parts of the levels or menus from disapearing off-screen. Eventually, after anchoring everything I could correctly I was forced to lock any phone playing our game into landscape mode and I also locked the aspect ratio so that elements would not disappear off-screen, this fixed most of the issues with elements disappearing off-screen however it did create some smaller issues with the scaling of UI elements, this however was not completly fixed as its not a game-breaking bug and we ran out of time. After that I fairly quickly created a logo for our game, which you can see here. One of the last major parts I did for this game was to find and implement all of the sounds for the game, im overall pretty happy with the sounds as they all fit well with our game design and theme. In the last 2 days the team worked on finishing the report and making sure that everything in it was correct. The last day for this coursework was spent mostly implementing slight improvements to the game and balancing all of the levels to make them playable and to make the difficulty level appropriate.
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