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Part 4 - AI behaviour tree

  • kszyni1
  • Jan 21, 2021
  • 1 min read

Hey, so I've spent the last two weeks working pretty hard on this game, I managed to implement basic character movement for the player, still using the default UE4 model but the movement, sprinting and crouching all work so I'm happy. I also implemented a dash for the player but it feels very jerky so I may change it later.


Most importantly though I've made a good start on the AI behaviour tree. I've got an enemy who can move to a random area in a certain range and he can also see, so when the player walks into his line of sight the enemy chases him until line of sight is lost for a couple of seconds. Although it is still very simple I'm quite happy with how this is turning out so far.

The picture is a bandit model I managed to find for the enemy AI.

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