Yay so the project is due today and although I've finished everything yesterday I'm double, and triple-checking everything because I really don't want to mess anything up now.
I will say this though to start this on a positive. The dissertation went surprisingly smoothly and I'm pretty happy with how it turned out, I stayed roughly within the word limit and covered pretty much everything I wanted to so yay for me! It was easier to write than I expected which was always nice.
Also, the menu's were all implemented and despite some, pretty annoying issues with the text being inconsistent and impossible to resize without breaking everything else. Apart from that, I am happy with how the menu's turned out. I added a level select menu as well as a controls menu where you can see the in-game controls. Oh yeah and I forgot to mention I've got a name for the game, it's Rebirth of Shadows.
That's all I've really got to say I think for what I did for the game this update so below will be a rant/project insights.
Let's start just by saying that I am not happy with how the game turned out and I feel that I should have done more. Here's one of the main things I learned from this project, that I will never again attempt to create an adventure/RPG game alone and here's why. The first reason is that something that I should have realised before I even decided on this idea. That is that adventure RPGs are the games with the highest required amount of features to make a 'playable' game. What I mean by that is that you have to put more work into this sort of game than any other game to have a basic game than for any other genre of games, making this a really bad decision for a fairly small-sized, single-person project.
The other Problem with an adventure RPG game is that unlike pretty much any other genre of the game; an adventure RPG has an essentially endless amount of extra/new features and mechanics which can be added. This is why MMORPGs are, in general, the most long-lasting games. I deluded myself thinking that I would finish this game at a certain time but that, realistically would have never been the case as if I had more time I would have used it to add more features to the game, and the sheer minimum amount of stuff that would need to be added to the game just to make me satisfied with the final product is absolutely insane and out of a realistic scope for a project like this.
Long story short, I chose the hardest game genre to make a small game for and like an idiot I chose a target that was so horrifically out of scope and unreachable that I honestly don't understand how I ever missed this going into this project. I'm aware that beating myself up with perfect hindsight isn't ideal, but the fact that I deluded myself into thinking that this was a good idea seems absolutely insane to me. I just hope that I've learned a very important lesson for the future, that being "A game idea that sounds cool and fun isn't always a good idea" - me 2021.
I just need to in the future focus less on making a game that I would really want to play and more on what is achievable in a given timeframe.
Thanks for coming to my ted talk, and thanks for dealing with my rambling. Let's hope I get a good grade :D
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